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dingtalk-workspace-cli/internal/auth/identity.go
2026-07-15 11:41:30 +08:00

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// Copyright 2026 Alibaba Group
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// identity.go manages agent instance identification for tracking.
//
// Identity has two granularities, both injected into MCP HTTP headers for
// gateway-side statistics:
//
// - machineId: a stable per-install UUID v4 (persists across upgrades,
// regenerates on reinstall). Non-PII.
// - agentId: a per-(machine × agentCode) id derived deterministically from
// machineId + agent_code, so one machine running multiple agent hosts
// (e.g. claudecode + cursor) yields a distinct, idempotent agentId per
// agent_code. Computed client-side — no gateway round-trip required.
//
// The agent_code itself is resolved by DetectAgentCode (agent_code_detect.go).
package auth
import (
"crypto/rand"
"crypto/sha256"
"encoding/json"
"math/big"
"os"
"path/filepath"
"time"
"github.com/DingTalk-Real-AI/dingtalk-workspace-cli/pkg/config"
"github.com/DingTalk-Real-AI/dingtalk-workspace-cli/pkg/edition"
)
var (
identityReadFile = os.ReadFile
identityUnmarshal = json.Unmarshal
identityMkdirAll = os.MkdirAll
identityMarshalIndent = json.MarshalIndent
identityWriteFile = os.WriteFile
identityRandRead = rand.Read
)
const identityFile = "identity.json"
// identityVersion is the current on-disk schema version. v1 files (no
// machineId/agents) are migrated transparently on load.
const identityVersion = 2
// AgentEntry records the derived agentId for a single agent_code on this
// machine.
type AgentEntry struct {
AgentID string `json:"agentId"`
FirstSeen string `json:"firstSeen,omitempty"`
Detect string `json:"detect,omitempty"` // signal that decided the agent_code
}
// Identity holds the agent instance identification fields.
//
// AgentID is retained for backward compatibility with v1 readers: on a fresh
// install it is written equal to MachineID, and a v1 file's agentId is migrated
// into MachineID on load.
type Identity struct {
Version int `json:"version,omitempty"`
AgentID string `json:"agentId"` // v1 install UUID; == MachineID on v2 installs
MachineID string `json:"machineId,omitempty"` // stable per-install machine seed
Source string `json:"source"` // data source, default "dws"
Agents map[string]*AgentEntry `json:"agents,omitempty"` // agent_code -> derived agentId
}
// Load reads the identity from <configDir>/identity.json.
// Returns nil if the file does not exist or cannot be parsed.
// v1 files are migrated in-memory (machineId backfilled from agentId).
func Load(configDir string) *Identity {
path := filepath.Join(configDir, identityFile)
data, err := identityReadFile(path)
if err != nil {
return nil
}
var id Identity
if err := identityUnmarshal(data, &id); err != nil {
return nil
}
if id.AgentID == "" && id.MachineID == "" {
return nil
}
id.migrate()
return &id
}
// migrate backfills v2 fields from a v1 file in-memory (does not persist).
func (id *Identity) migrate() {
if id.MachineID == "" {
id.MachineID = id.AgentID // v1 install UUID becomes the machine seed
}
if id.AgentID == "" {
id.AgentID = id.MachineID
}
if id.Source == "" {
id.Source = "dws"
}
if id.Agents == nil {
id.Agents = make(map[string]*AgentEntry)
}
id.Version = identityVersion
}
// EnsureExists loads existing identity or creates a new one if not present.
func EnsureExists(configDir string) *Identity {
if id := Load(configDir); id != nil {
return id
}
u := generateUUID()
id := &Identity{
Version: identityVersion,
AgentID: u, // kept == MachineID for backward-compat
MachineID: u,
Source: "dws",
Agents: make(map[string]*AgentEntry),
}
// Best-effort persist — don't fail the CLI if write fails.
_ = save(configDir, id)
return id
}
// machineSeed returns the stable seed used to derive per-channel agentIds.
func (id *Identity) machineSeed() string {
if id.MachineID != "" {
return id.MachineID
}
return id.AgentID
}
// ResolveAgentID returns the per-(machine × agentCode) agentId, deriving and
// persisting it on first sight of an agentCode. Idempotent: the same machine
// and agentCode always yields the same id, which is what makes cumulative
// per-agent_code statistics possible. An empty agentCode has no per-agent
// identity and returns empty.
func (id *Identity) ResolveAgentID(configDir, agentCode, signal string) string {
if agentCode == "" {
return ""
}
if id.Agents == nil {
id.Agents = make(map[string]*AgentEntry)
}
if e, ok := id.Agents[agentCode]; ok && e.AgentID != "" {
return e.AgentID
}
aid := deriveAgentID(id.machineSeed(), agentCode)
id.Agents[agentCode] = &AgentEntry{
AgentID: aid,
FirstSeen: time.Now().UTC().Format(time.RFC3339),
Detect: signal,
}
_ = save(configDir, id) // best-effort cache; recomputable if it fails
return aid
}
// Headers returns the identity as static HTTP header key-value pairs.
// x-dws-agent-id carries the stable machine-level id (== v1 install UUID), kept
// continuous across versions. The per-(machine × agent_code) instance id is a
// SEPARATE header (x-dws-agent-instance-id) injected by the caller via
// ResolveAgentID — it does not override x-dws-agent-id.
func (id *Identity) Headers() map[string]string {
if id == nil {
return nil
}
h := make(map[string]string, 5)
if seed := id.machineSeed(); seed != "" {
h["x-dws-agent-id"] = seed
}
if id.Source != "" {
h["x-dws-source"] = id.Source
}
scenarioCode := "com.dingtalk.cli"
if sc := edition.Get().ScenarioCode; sc != "" {
scenarioCode = sc
}
h["x-dingtalk-scenario-code"] = scenarioCode
h["x-dingtalk-source"] = "github"
return h
}
func save(configDir string, id *Identity) error {
if err := identityMkdirAll(configDir, config.DirPerm); err != nil {
return err
}
data, err := identityMarshalIndent(id, "", " ")
if err != nil {
return err
}
data = append(data, '\n')
return identityWriteFile(filepath.Join(configDir, identityFile), data, config.FilePerm)
}
// deriveAgentID computes a stable, client-side agentId for a (machine,
// agentCode) pair: dwsa_<12 base62 chars of sha256(seed|agentCode)>.
// Deterministic and idempotent; no gateway allocation needed for statistics.
func deriveAgentID(seed, agentCode string) string {
sum := sha256.Sum256([]byte(seed + "|" + agentCode))
return formatDerivedAgentID(base62Encode(sum[:]))
}
func formatDerivedAgentID(enc string) string {
for len(enc) < 12 {
enc = "0" + enc
}
return "dwsa_" + enc[:12]
}
const base62Alphabet = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
func base62Encode(b []byte) string {
n := new(big.Int).SetBytes(b)
if n.Sign() == 0 {
return "0"
}
base := big.NewInt(62)
mod := new(big.Int)
var out []byte
for n.Sign() > 0 {
n.DivMod(n, base, mod)
out = append(out, base62Alphabet[mod.Int64()])
}
for i, j := 0, len(out)-1; i < j; i, j = i+1, j-1 {
out[i], out[j] = out[j], out[i]
}
return string(out)
}
// generateUUID produces a UUID v4 string.
func generateUUID() string {
var u [16]byte
if _, err := identityRandRead(u[:]); err != nil {
// Extremely unlikely; fallback to zero UUID rather than panic.
return "00000000-0000-4000-8000-000000000000"
}
u[6] = (u[6] & 0x0f) | 0x40 // version 4
u[8] = (u[8] & 0x3f) | 0x80 // variant 10
return fmtUUID(u)
}
func fmtUUID(u [16]byte) string {
const hexdig = "0123456789abcdef"
// 8-4-4-4-12 with dashes => 36 bytes
buf := make([]byte, 36)
pos := 0
for i := 0; i < 16; i++ {
if i == 4 || i == 6 || i == 8 || i == 10 {
buf[pos] = '-'
pos++
}
buf[pos] = hexdig[u[i]>>4]
buf[pos+1] = hexdig[u[i]&0x0f]
pos += 2
}
return string(buf)
}