Files
dingtalk-workspace-cli/internal/event/process/process_alive_test.go
aa6abc5ed6 feat(event): add personal event subscriptions (#589)
* dws event

* fix consume fail

* test: add stream ticket injection probe

* feat: add portal ticket stream mode

* user event

* fix: allow portal ticket normal without app secret

* event

* user event

* eventType filter

* refactor(event): 优化IPC端点路径处理和改进相关测试

- 用dwsevent.IPCEndpoint替代原先根据GOOS判断的路径逻辑
- 新增event包实现Unix socket路径长度限制及长路径fallback机制
- 添加endpoint_test.go覆盖路径短长及唯一性的单元测试
- 修改busctl模块使用统一的IPC端点获取方法,避免重复实现
- transport_unix.go新增checkSocketPath函数检查路径长度,防止EINVAL错误
- 在监听和连接Unix socket时加入路径限制检查,提升错误明晰度
- 去除多个文件中无用的runtime导入,简化代码依赖

* opt

* event skill

* default value

* install script event

* fix: remove subscribe id event fanout filter

* fix(personal): 修正指定发送人消息描述错误

* more im event

* filter subId

* fix: align personal event schema with stream payload

* fix: avoid duplicate app helper name

* feat: simplify personal event schemas

* feat: simplify event schema output

* docs: refine dingtalk event skill references

* feat: align personal event consume flags

* fix event stop and status visibility

* hide app event public entrypoints

* hide incomplete personal sender event

* remove external event reference comments

* chore(event): prepare official release

* fix(event): harden personal stream lifecycle

---------

Co-authored-by: 玉澜 <yulan.wqy@alibaba-inc.com>
Co-authored-by: zhengyubai <zhengyubai618@gmail.com>
2026-07-10 17:54:43 +08:00

64 lines
1.9 KiB
Go

// Copyright 2026 Alibaba Group
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package process
import (
"os"
"os/exec"
"runtime"
"testing"
)
func TestAlive_SelfPID(t *testing.T) {
if !Alive(os.Getpid()) {
t.Fatal("Alive(self pid) should be true")
}
}
func TestAlive_NonPositivePID(t *testing.T) {
for _, pid := range []int{0, -1, -42} {
if Alive(pid) {
t.Fatalf("Alive(%d) should be false (non-positive)", pid)
}
}
}
func TestAlive_DeadChild(t *testing.T) {
// Spawn a short-lived child and wait for it to exit, then verify Alive
// returns false. We use sleep 0 which exits immediately on both Unix
// and Windows (Windows treats `sleep 0` as a built-in via cmd.exe but
// to avoid Windows shell quirks we fall back to `cmd /c exit 0`).
var cmd *exec.Cmd
if runtime.GOOS == "windows" {
cmd = exec.Command("cmd", "/c", "exit", "0")
} else {
cmd = exec.Command("sh", "-c", "exit 0")
}
if err := cmd.Start(); err != nil {
t.Fatalf("start child: %v", err)
}
pid := cmd.Process.Pid
if err := cmd.Wait(); err != nil {
t.Fatalf("wait child: %v", err)
}
// On Windows, even after Wait, the kernel may keep the handle table
// entry briefly; GetExitCodeProcess should still report non-STILL_ACTIVE
// so Alive returns false. On Unix, the parent has reaped via Wait so
// signal 0 returns ESRCH.
if Alive(pid) {
t.Fatalf("Alive(%d) should be false after child exit", pid)
}
}