Files
dingtalk-workspace-cli/internal/event/source/state_test.go
T
2026-06-03 19:12:23 +08:00

132 lines
3.6 KiB
Go

// Copyright 2026 Alibaba Group
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package source
import (
"testing"
"time"
)
func newMachineAt(now time.Time) *Machine {
m := NewMachine()
m.now = func() time.Time { return now }
return m
}
func TestMachine_InitialState(t *testing.T) {
m := NewMachine()
if m.State() != StateDisconnected {
t.Fatalf("initial state = %s, want %s", m.State(), StateDisconnected)
}
snap := m.Snapshot()
if snap.StateSource != SourceInferred {
t.Fatalf("v1 must emit StateSource=inferred, got %s", snap.StateSource)
}
}
func TestMachine_TransitionsHappyPath(t *testing.T) {
now := time.Date(2026, 5, 28, 12, 0, 0, 0, time.UTC)
m := newMachineAt(now)
m.OnConnecting()
if m.State() != StateConnecting {
t.Fatalf("after OnConnecting: %s", m.State())
}
m.OnConnected()
if m.State() != StateConnected {
t.Fatalf("after OnConnected: %s", m.State())
}
m.OnEvent()
if m.State() != StateConnected {
t.Fatalf("after OnEvent: %s (should remain connected)", m.State())
}
m.OnStopped()
if m.State() != StateStopped {
t.Fatalf("after OnStopped: %s", m.State())
}
}
func TestMachine_IdleAfterQuietWindow(t *testing.T) {
now := time.Date(2026, 5, 28, 12, 0, 0, 0, time.UTC)
m := newMachineAt(now)
m.OnConnected()
m.OnEvent() // lastEventAt = now
// Advance time past IdleAfter
m.now = func() time.Time { return now.Add(IdleAfter + 5*time.Second) }
if got := m.State(); got != StateIdle {
t.Fatalf("state after quiet window: %s, want %s", got, StateIdle)
}
// New event resets to connected
m.OnEvent()
if got := m.State(); got != StateConnected {
t.Fatalf("state after new event: %s, want %s", got, StateConnected)
}
}
func TestMachine_DegradedWhenReconnectsButNoEvents(t *testing.T) {
now := time.Date(2026, 5, 28, 12, 0, 0, 0, time.UTC)
m := newMachineAt(now)
m.OnConnected()
m.OnEvent() // baseline
// Advance + reconnect signal (no event recovery)
later := now.Add(IdleAfter + 30*time.Second)
m.now = func() time.Time { return later }
m.OnReconnect() // sets state=reconnecting, lastReconnectAt=later
// State while reconnecting
if got := m.State(); got != StateReconnecting {
t.Fatalf("after OnReconnect: %s, want %s", got, StateReconnecting)
}
// Push state back to connected (as if reconnect succeeded but no traffic)
m.OnConnected()
// Now idle window passes with no events but a recent reconnect → degraded
muchLater := later.Add(IdleAfter + 5*time.Second)
m.now = func() time.Time { return muchLater }
if got := m.State(); got != StateDegraded {
t.Fatalf("state after reconnect-but-no-events: %s, want %s", got, StateDegraded)
}
}
func TestMachine_ReconnectCount(t *testing.T) {
m := NewMachine()
m.OnConnected()
m.OnReconnect()
m.OnReconnect()
m.OnReconnect()
if snap := m.Snapshot(); snap.ReconnectCount != 3 {
t.Fatalf("ReconnectCount = %d, want 3", snap.ReconnectCount)
}
}
func TestMachine_OnEventClearsReconnecting(t *testing.T) {
m := NewMachine()
m.OnConnected()
m.OnReconnect()
if m.State() != StateReconnecting {
t.Fatal("expected StateReconnecting after OnReconnect")
}
m.OnEvent()
if m.State() != StateConnected {
t.Fatalf("OnEvent should clear Reconnecting, got %s", m.State())
}
}